Dreamweb PSP: 90ies retro-nostalgia takeaway
by GMM on July 19th 2007, at 02:24 CET

The 90ies are back. The 80ies was fun, the 90ies was AWESOME.

Give me cyberpunk, techno,  grunge, CGI you could spot a mile away, lumberjack shirts, Gulf War, teenage delusions, Fasttracker, Doc Martens and the blink tag in Internet Explorer 3. But please, bring it back conveniently and in a 2.0 wrap.

How about the greatest cyberpunk adventure game ever, Dreamweb - on your portable gaming system PSP?

Dreamweb was one of THE games that made me realize that computer games would eventually kick movie's ass. It made a huge impression on me when I played it, late nights sometime in the early 90ies. The atmosphere, visuals, gameplay, violence and the music was beyond anything I had experienced until then.

The game is a top-down view interface, with mesmerizing hand drawn pixel visuals, a world you want to live in, and a compelling story. You play as protagonist Ryan, sometime in a rainy, dystopian Blade Runnerish future. Problems with your life, your dreams and their apparent catastrophical ability to morph over into reality draw you into violent adventure. Technology is run amok, society is falling apart, and your mind is doing both. Classic vintage 90ies sci-fi stuff. Just check out the cover, above. 90ies? 90ies.

I realize the futility of selling the game to you, dear reader, if you have not experienced it yourself at the time. Technically Dreamweb lingers eons before the immense 3D FPS'es of today, but it is pixel world is nothing short of amazing. The game has atmosphere from here to the tip of the unicorn's horn, in part thanks to a haunting score. You can download and watch a speedrun/walkthru from Recorded Amiga Games. (Is there anything the interwebs doesn't have?)

So when the latest PSPUAE emulator was released a few days ago, I had to try. And it worked. Dreamweb (non AGA version) works, runs and rules my PSP. With the brilliant Save State function in PSPUAE the game is a vintage gem channeled into modern convenience. I can't wait to actually find time to PLAY this.

Running this game on my PSP is a beautiful demonstration of how technology and content is ever reusable and recyclable. It is fundamentally important to retain content between generations, and continuously make it available on new platforms - preferably thru a public and traceable system, benefitting both consumer and producer.

The only way for me to get this game running on the PSP was to download it from a fan-driven archive of OOP Amiga games. I would GLADLY have payed a few bucks thru a proper channel to download this game (and several others). The game makers/publishers could STILL be making money on this gem. Unfortunately they don't. Most of the world is so concerned with locking everything up and proprietarizing their own stuff so if you want to get anything working properly in this world, you have to homebrew it. You can bet your soggy old 2.0 Ajax ass, when everything is 3.0, nothing of your 2.0 stuff is worth even the eBay value of the 1.0 versions.

Want WILL find a way, always. That's why we are HERE NOW. Exploit it, don't fight it.

 

 


#1, by Sprengstoff on July 19th 2007, at 02:34
Hell yes! Sweet!

#2, by georgeblunt on July 19th 2007, at 08:11
recordedamigagames is TEH PAGE! It's stolen so much time from me i should sue them. :D

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