|Blog: Most blog items now at GMM.IO|
“An electronic musician, a lonely hacker, performs songs live on stage. We see him there, but we also see him better on the huge cinema screen. Multiple cameras cover him intimately. The screened reality around him is constantly changing, edited and manipulated in realtime, creating an endless music video reality, a never-ending epic selfie…”
“There Is No Here, Here” is currently under development with continous artist residencies and public showings. Previous performances where at Landmark, Bergen (NO) and at Tanzhaus NRW, Dusseldorf (DE), with upcoming showings at Oktoberdans, Bergen (NO) 2016 and full European tour spring/summer 2017.
Went undercover at Blocksberg to record witches and the sound of witchcraft.
For upcoming movie Haxan, premiere November 29th, Cinemateket USF.
Another new track from upcoming album, this one a 16-bit spooky-house, The 640 Of The House Of 480.
New material coming suddenly soon. Here is one, Big Trouble In Neural Bubble.
A weird American metal album has appeared as Ugress in some digital services, this is not an Ugress album but a technical error. Not sure what has happened, waiting for information from my aggregator Phonofile what's going on, they are aware of the situation and working on it.
It's nice to have visitors but we hope they don't overstay their visit. There is new Ugress material ready but not scheduled for release until September.
The piece is a one hour dystopian concert work for cello, violin, viola, flute, clarinet, harp, trombone, percussion, drums, electric guitar, computers, real-time swarm simulators and dancer. It touches upon how social media, privacy and big data challenges us as individuals and groups. It uses tiny micro-fragments of sound, scaled to massive cloud formations operating intelligent in flocks.
Every musician in the orchestra is connected to their own real-time responsive swarm-simulator running a digital ghost clone of themselves. These musical ghost clones are built from thousands of microscopic sounds from each musician.
The creation process has been documented with 2 minute video reports of the custom developed software we’re using, report from a workshop with the orchestra, and a presentation of the concept, methods and performance techniques. There is also an in-depth interview how the musicians are being cloned and a talk with the BIT20 Ensemble about the compositional process. You can also learn more through the Bow Corpse tag on this website.
Performed by BIT20 Ensemble, conductor Baldur Bronnimann. Electric guitar by Thomas T. Dahl. Drums by Craig Farr. Dance by Nuria Guiu Sagarra. Computers by GMM.
Composed by GMM and Craig Farr. Produced by BIT20 Ensemble and Uncanny Planet. Programming by Joao Fonseca. Arranged by Craig Farr. Choreography by Nuria Guiu Sagarra. Sound engineering by Thorolf Thuestad. Funded by Kulturrådet and Det Norske Komponistfond. Supported by BEK.
The performance is based on the works of Norwegian composer Harald Sæverud, and the mysterious forest and strange wildlife surrounding his idyllic castle Siljustøl.
There is an adult version performed at Festplassen on the festival opening May 26th, and a family version at Siljustøl June 7th.
The working title is “Ut av skogen”, in English “Coming out of the forest”. There will be trolls.
The work will have two versions, an adult version performed May 26th at the festival opening at Festplassen, and a family version performed June 7th in the wild forest outside the composers villa Siljustøl.
Norwegian National Broadcasting are sending four teenagers on expedition to the Arctic, to research, investigate and document what’s happening in these harsh – but fragile – ecosystems, now with our changing climate.
Broadcast starts autumn 2015 for season 2015-2016. More info at the composer website.
Sony's Little Big Planet 3 for the Playstion 4 is out today, Nov 18th.
The game was developed by Sumo Digital in the UK. I was commisioned to create music for one of the levels, the "old-skool russian steampunk" space-rocket level. The score is dynamically mixed and structured by the game engine depending on gameplay. Here is a 90 sec excerpt where most of the elements appear.
It's not usually this busy during gameplay but gives a sense of content and tone. After unlocking the level the music is available for use and remix in building your own levels and worlds.
A portal is a doorway – to past, present or future worlds - to different realities - to different versions of ourselves.
Portal revolves around the themes in Douglas Rushkoff’s book Present Shock: When Everything Happens Now and his term digiphrenia, which tries to capture the experience of living multiple editions of ourselves simultaneously, especially in the digital world where we exist as multiple profiles. Social media changes the relationship between our body and our consciousness - and so our understanding of time and space changes.
Are we living our lives, or simulating living?
|Blog: "Portal" pre-production, photos, report|
|Blog: Photos from Ugress, Real Ones, Bygdalarm|
|Blog: Ugress Live: Bygdalarm - Real Ones, Tractors, Lasers|
The final part of my work in Rome, Can't Climb Your Wall, a pop-song finale. The lonely vampire Draculus is haunting an empty Rome, with his unrecruited love for the ghostly gladiatrix Moria. It's hard to be a vampire and allergic to blood.
Also available are videos of part one Rome, part two Draculus and part three Moria. Each episode introduces the various sounds and graphics. And there are reports from each of the 24 production days in the personal blog.